That is why there is no easy solution to find mod conflicts, only testing. One mod can change things in many different ways, other mod can do that too. Since there is no simple solution in mod ordering in this game. That is it, to play Rimworld with mods you have to be a tester. So I recommend you to shrink your mod pack from 300 to 100 mods, fix all issues with that amount then start adding other mods (read mod thread and check steam workshop for mod order) one by one, or 5-10. Btw, there are mods that are incompatible with each other and issues could not be solved with mod order at all. But if every user will do the job for own mod pack and share with others, that will work. There are more than 1 million copies sold, there are more than 7000 mods released. You should fix it yourself, than share your created rules with others. You throw a list of more than 300 mods and expect from me to fix it, that is totally wrong. Idea: you, as player, sort mods automatically, then check for issues, read mod descriptions, create rules till you get no errors and share your rules database with other players. The main goal of this program - help players to work with mods faster. Choose mod pack, choose "Mod list pack configs" and press Install.ĭemonstration: thank you for a feedback. Run RimPy and setup game folder, configs folder, steam mods folder, local mods folder.ĥ. Open steam workshop mods collection and press subscribe to all.ģ. Upload newly created mod on steam workshop and create new collection with mods from (2) and newly created mod.ġ. Press Pack configs and choose or create new folder where mod content will be stored.ĥ. Move needed mods to active list and press Saveģ. Run RimPy and setup game folder, configs folder, steam mods folder, local mods folder.Ģ. So original users config files are untouched.ġ. Mod pack installation is done in new folder created in RimPy Mod Manager settings folder and runs the game with "-savedatafolder=" key. User clicks subscribe to all, runs RimPy press install mods pack and runs the game with your mod pack. Rimpy scans your active modsconfig.xml file for active mods, looks for needed configuration files and packs them in new mod (that you should upload to steam workshop and add to your mod collection) Now you can create a mod (that contains all needed configs and settings) and add it to your steam workshop collection. – Expanded Prosthetics and Organ Engineering: Works upon the mechanics of health procedures, allowing more bio-engineering options.The idea is to make steam workshop collections more user-friendly - easier to install, use, delete. – Factional War: Adds events that bring big-sized battles to your colony’s map, whether you want to participate in them or not. – Dubs Bad Hygiene: Hygiene and water matter more, with toilets, sewage draining and other such logistics being a thing. – Realistic Rooms: Makes colonists have realistic room size requirements. – Combat Extended: Overhauls the way combat is handled by making it more realistic. – Hospitality: Adds upon the mechanics of others visiting your colonies. – EdB Prepare Carefully: Allows you to customize your own starting conditions the way you want. Still, some mods are famous for how fun or useful they are. That can make some players feel lost over which RimWorld mods they should pick. There are as many RimWorld mods out there as the game allows, and that means a lot.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |